Gaya APA
The Implementation Of'' Draw The Bank Robber'' Game To Improve Students Writing Skill In Descriptive Text( A Classroom Action Research In 2 nd Grade Of Junior High School Unggulan Sindang Indramayu In Academic Year 2017/2018). (2018).
Fakultas Keguruan dan Ilmu Pendidikan:
.
Gaya MLA
The Implementation Of'' Draw The Bank Robber'' Game To Improve Students Writing Skill In Descriptive Text( A Classroom Action Research In 2 nd Grade Of Junior High School Unggulan Sindang Indramayu In Academic Year 2017/2018).
.
Fakultas Keguruan dan Ilmu Pendidikan:
,
2018.
Text.