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The Implementation Of'' Draw The Bank Robber'' Game To Improve Students Writing Skill In Descriptive Text( A Classroom Action Research In 2 nd Grade Of Junior High School Unggulan Sindang Indramayu In Academic Year 2017/2018). (2018). Fakultas Keguruan dan Ilmu Pendidikan: .

Gaya MLA

The Implementation Of'' Draw The Bank Robber'' Game To Improve Students Writing Skill In Descriptive Text( A Classroom Action Research In 2 nd Grade Of Junior High School Unggulan Sindang Indramayu In Academic Year 2017/2018). . Fakultas Keguruan dan Ilmu Pendidikan: , 2018. Text.